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Old Nov 05, 2007, 11:47 PM // 23:47   #1
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The Eye of the North...

This outpost was named after the name of the game. Considered the biggest building in Guild Wars. Contains the Hall of Monuments for every hero that helped save the world.

Yet, it seems quite... useless, or at least needs some more attention.


The Eye of the North has some nice assets in it. Contains almost every merchant from dye to runes. Contains storage, skill trainer, and the infamous hall of monuments, but (minus HoM) Eye of the North is just another town, and from my experiences, doesn't get as much attention as Lion's Arch or Kamadan.

Let's look at the names of all the Guild Wars games.

Guild Wars Prophecies: Flame Seeker Prophecies, the main campaign
Guild Wars Factions: Luxon and Kurzick FACTIONS play a big role in this campaign
Guild Wars NightFall: Stop Verash Ossa from helping Night Fall onto Elona
Guild Wars Eye of the North: Stop the Destroyers.

Eye of the North has almost nothing to do with the main storyline in this campaign. Sure, you can say it's to protect the Northern Stronghold from the Destroyers, but as the Campaign goes on (SPOILER) it seems that the dwarves are the ones that truely need protecting.

My point overall being, Eye of the North outpost does NOT have enough aspects for being named after the game, or being the biggest outpost in the game, or hell even having the Hall of Monuments. Why? Because it doesn't bring players to the outpost.

Many players that have all games still choose to hang around Lion's Arch and Kamadan for their trading. Many players go to the Eye of the North for the Hall of Monuments, not for the Eye of the North outpost. I've hardly ever been to the Eye of the North, infact I hardly ever go to the Hall of Monuments either.

These are the quests that are in EotN

* Artificer Mullenix: Charr Invaders
* Artificer Mullenix: Mano a Norn-o
* Artificer Mullenix: Service: Practice, Dummy
* Artificer Mullenix: Service: In Defense of the Eye


2 of which are solo quests, 1 masters

These are the quests in the Hall of Monuments

* Gwen: Fire and Pain
* Gwen: Then and Now, Here and There
* Scrying Pool: Northern Allies
* Scrying Pool: The Knowledgeable Asura
* Scrying Pool: The Missing Vanguard

Note: Any abandoned or completed primary quest can also be regained at the Scrying Pool.


(credit goes to http://gw.gamewikis.org/wiki/Quests_...f_the_North%29 for the information)


There needs to be more things in the Eye of the North to make it seem like a very important outpost.

I have some suggestions...

(NOTE: My main suggestion is just buffing up the Eye of the North and the Hall of Monuments, if you disagree with the suggestions I'm about to list, it's okay to let me know, but just beaware I could careless what they add to the Eye of the North, as long as it get some attention and buffing)


1) More quests
2) Challenge mission
3) Add more rewards to Hall of Monuments. The only real one is the Rainbow Phoenix
4) A Dungeon


Go ahead and post your own ideas.
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Old Nov 06, 2007, 12:40 AM // 00:40   #2
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Maybe the eye holds mysterious secrets revealed to only those who'd bravely stare the north in the eye, and conquer it xD.

Seems like a very small matter to get worked up about, but it does seem interesting that the EN marker on the map doesn't even show it to be a major outpost =P
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Old Nov 06, 2007, 12:57 AM // 00:57   #3
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yes well be careful for If you stare into the Eye long enough the Eye stares back at you.
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Old Nov 06, 2007, 01:27 AM // 01:27   #4
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Quote:
Eye of the North has almost nothing to do with the main storyline in this campaign.
Actually, a player is supposed to go back to the Eye of the North every time they finish a primary quest line within the four different races to explore new areas of the plot, via the "Eye of the North is calling you" status effect. By looking into the pool inside, your character gains visions and hints as to what to do next.

So in a way, the Eye of the North is integral to the plot.
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Old Nov 06, 2007, 02:29 AM // 02:29   #5
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Quote:
Originally Posted by Government Flu
Actually, a player is supposed to go back to the Eye of the North every time they finish a primary quest line within the four different races to explore new areas of the plot, via the "Eye of the North is calling you" status effect. By looking into the pool inside, your character gains visions and hints as to what to do next.

So in a way, the Eye of the North is integral to the plot.

And did you bother to read past that? Find an error? I don't care, my threads about making Eye of the North more appealing.
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Old Nov 06, 2007, 03:08 AM // 03:08   #6
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bleh, it would be kinda interesting if it had a master dungeon or something but not nessesary
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Old Nov 06, 2007, 04:03 AM // 04:03   #7
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I wonder what's at the bottom of the Scrying Pool.
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Old Nov 06, 2007, 04:06 AM // 04:06   #8
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They need a swim function in guild wars.
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Old Nov 06, 2007, 04:18 AM // 04:18   #9
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you guys obviously dont explore enuff

complete the quest to sorrows furnace, move on to final assault, kill the iron forgeman, kill the djinn, jump in iron's head hole, you warp out of the scrying pool

and then it acts like a portal for ez FA farms, automatically spawns you a room away from Rago/Galigord mob
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Old Nov 06, 2007, 04:20 AM // 04:20   #10
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I'm fine with more bonuses being added to HoM as long as they're cosmetic only.
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Old Nov 06, 2007, 11:59 AM // 11:59   #11
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Eye of the North as it is now, is only a whole huge disappointment...and why ?

The answer is simple:


- first, the two main features are total crap, Anet has sold us an half complete shit for the price of a whole new campaign, in this way they have taken us all on a ride imo. The HM missing from the start on, which had to be in the game normally implemented from the start on and not, that it had to be implemeted months after release of EotN ...
But HM is no main feature, I talk about the Hall of Monuments and the Dungeons.


The Hall of Monument is total crap, because its not an account based building...you have to do every thing in the HoM theoretically with each of your characters to receive best output. There is absolutely no sense in it to do that!!!
Its absolutely enough, when you fill an account based HoM and the account based HoM needs then simple more stuff on it's Monuments to be considered "full"...
Also the HoM has imo too less Monuments. I made once a suggestion about monuments and I could easily thought about like 10 new Monuments, which would fit to that place wonderfully. Theoretically enough new monuments to split this big building up in one for each heaven's direction.
Improving the Concept with an Eye of the South,West and East additionally.
Four big towers, which could have theoretically in GW have than some sort of connection with each other.
Completing 4 such account based Monument Places would be much more interesting to do, than to complete 1 and the self HoM with all your characters again and again...

Also the HoM Concept can be used to solve certain other problems, which the game has with storage. These problems can easily be solved by the HoM through some click options at the monuments and these solutions don't even use up storage space, its just only memoried information at the monuments, which wil be used to reproduce something, what a character had once (and is also meant by this to be unlocked)

The HoM Concept has lots of unused potential, that can and should be improved imo, otherwise the feature is only a laughable big joke and one note more on the list of anet's big disappointments of GW
=============

2nd, the Dungeons... they lack totally on interest of players... no pig makes them, neither in normal mode, not to mention about hard mode.
When you start GW for EotN, you must think first about, if you don't just start the game again, to waste 90% of your time, for searching and looking for a Dungeon Group.
In EotN, you can search you crazy, before you ever find a full good balanced group, that has a chance to do something in EotN.
Heroes mostly suck only, especially in HM. In HM exists for example some Dervish enemies, which rip your whole party within seconds appart with their like 150 damage attacks every 2 seconds to several party members, then you as player can only cry for getting finally able to play with 7 hero parties to have at least a little chance in HM versus such heavily imbalanced enemies. Otherwise this means only to get forced to waste powerstones like a big oil tanker eats fuel per day. All this, only to go sure, that you don't get kicked out of the places, cause of this annoying wipe, when your full party has -60DP.
Sorry, but for this enforcement to waste so much powerstones to have a chance in HM with H/H, therefore are powerstones not cheap enough to produce ,when anets seems to want to frustrate their players with such imbalanced things, that players have to waste powerstones and other consumeables, like if there is no tomorrow.
I also ask me, why we players don't receive in dungeons the racial bonus of the race, of which the dungeon's terrain it is in.
Example frostmaw dungeon, a dungeon in the norn territory...why can't we players also use the norn title bonus in this dungeon ? No, in dungeons we can use ever only the silly dwarf bonus, which is only in certain dungeons useful, namely those, where you fight versus destroyers, otherwise the dwarf dungeon bonus is total useless ...

Either make the dwarf bonus more usefull for all dungeons, or change it so, that also all the other bonis of the other races can be used in rely of in which territory the dungeon lies in.

In Oolas lab for example also the asura title could be used, in the cathedral dungeon, also vanguard title can be used...and so on
==========

The main problem of EotN lies in the Dungeons. No one is interesting enough, unlike in the Preview Event, where a total Dungeon Hype existed...ya for 2 weeks, after that, everything got dead and anet has still not reacted on that....

Dungeons are all not their effort and mainly "STRESS" worth it to do them...

The loot are all total shit, there is nothin in the loot, where I would say, its absolute high end loot, what I would expect from a so called high end place, like the Dungeons were called.
When I go in a high end place, then I want not see shit drops there, with r13-r10
In dungeons I expect, that when there drops something golden, that it is EVER at least r9 and that there are slightly the chances bigger, to receive maybe r8 or even r7 drops....

That would make dungeons interesting.
Then people don't make them, because in the dungeons drops simple not that stuff, people are farming for ... the focus lies absolutely not on the dungeons, THAT must be changed ..
Stuff like Destroyer Cores, Diessa Chalices, Glacier Stones ect, should be dropped only from dungeon chests !!!!!
And then in like 10er packs, HM then 25er packs

The drops from Dungeon Chests must be much better, to increase the interests of players for them, that Dungeons become for players more interesting, then farming somewhere....

Also the vanguisher titles must become for all campaigns including eotn more interesting ...
vanguishing just for some exp and a bit gold is absolutely not interesting enough for all the massive effort and STRESS the player must take on for it.
First, the Gold Price should be alot higher ...
Second, the players should receive some randomous bonus items for vanguishing an area, like a little set of randomous consumables of EotN
Third, there should be a big highly wanted reward, for vanguishing everything, then only a stupid title....

Stuff, that would be only receiveable by vanguishing.... say 1 big reward for every continent(campaigs).

Vanguisher of Tyria > Reward: (green)Glint Minipet, 15 Powerstones, 25 Ectos, Onyx and Diamond

Vanguisher of Cantha > Reward: (green)Rainbow Phoenix Minipet, 15 Powerstones, 25 Ectos, Onyx and Diamond

Vanguisher of Elona > (green)Junundu Wurm Minipet, 15 Powerstones, 25 Ectos, Onyx and Diamond

Legendary Vanguisher > 100 Platin, 15 Powerstones, 25 Ectos, Onyx and Diamond

Vanguishing all EotN maps > (green) Fenrir-Minipet, 15 Powerstones, 25 Ectos, Onyx and Diamond

This way, people would have really a motivation to make these things, and alot more people would surely PUG, peoples wouldn't have to wait and search for weeks to find maybe a balanced group, that has a chance to do something.
They have to change the focus of Dungeons/Vanguishing, so that these things become very much interesting, the rewards must be worth all the effort and work and all the Stress you have, while being in HM.
The only thing, that people interests in the moment is stupid farming for racial points or farming for such god damn loot, which is needed for these special gloves ect.


That can't be it, that such silly things have become far more interesting, then 1 of the two absolute main features of EotN...
This goes especially to anet now:

Wherefore exist Dungeons in GW, when no pig makes them ?

The focus should be changed on the dungeons, when players want to farm for something like destroyer cores or glacier stones, they have to make dungeons for it, this would be a way to bring the players into the Dungeons again. When the focus first lies on the dungeons, then its also no problem to make Dungeons also "players only".
That means, Dungeons can be made only with PUGs, not with H/H.
This way, we would bring also all the H/H'ers to play with PUG's in dungeons = more people for dungeons = lesser time people have to waste searching for PUG's = more people at the outposts for dungeons = win

Last edited by Phoenix Tears; Nov 06, 2007 at 07:55 PM // 19:55..
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Old Nov 06, 2007, 12:29 PM // 12:29   #12
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Banning heroes from places like dungeons would't help getting more groups. You can be happy if you get 5 men together and add 3 heros to complete a team. Its just too frustrating to form a group looking 60 mins for peaple to join you and then dissolve because there is no monk or necromancer around.

Too many people try to get a whole 8 man team with only real players and EXACTLY a certain composition (1Tank 2 Monks 3Ele nukers...) unable to let an assassin or derwish join the team
All other people that dont fit the standard build just go with hero/hench

There are special rewards in dungeons like unique items but few care to farm them. Anyway you should enter a dungeon because you want to explore it and not only because there is a big money reward at the end.

finding a group for something "special" like the titan quests, a non farming underworld or furnace of sorrows group, vanquishing an area, master difficulty quests... has always been very hard. Thats not only the problem of dungeons.
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Old Nov 06, 2007, 03:38 PM // 15:38   #13
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Please Rewrite your post. The structure and wording are that of a 6th grader. Redo it if you want to make a Good point, there are good points in it.

Last edited by IslandHermet; Nov 13, 2007 at 07:59 PM // 19:59..
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Old Nov 06, 2007, 07:59 PM // 19:59   #14
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To bring my novel so some short senteces:

Dungeons need simple to become alot more interesting. Rewards have to become better, and all that stuff, that people farm in the moment only for, this stuff has to become Dungeon Chest Drops.
Changing this will bring people to make the dungeons, when they want get their stuff for their Gloves ect.

And I'm surely right, when I say, the HoM Concept was until now a total flop (fail) and that this concept can be only successful, when the hoM becomes account based.
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Old Nov 06, 2007, 09:39 PM // 21:39   #15
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Quote:
Originally Posted by IslandHermet
Please Rewright your post. The structure and wording are that of a 6th grader. Redo it if you want to make a Good point, their are good points in it.
You're awesome. /highfive
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